VMOS + VFIN v1.0.3 + Pokemon GO 0.169.0 = CONFIRMED WORKING!!! New download link for game update in PART 1. Follow instructions in PART 15 on page 26. Always have to use VFIN first before opening the game. YouTube video has been provided for PART 14 for GPX Routes in VMOS. Added tons of pictures.
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THIS VERSION IS BROKEN, DOWNLOAD 0.3.2Major backend re-factoring, basing off now.Updates should be much easier now, since I don't have to modify the map code for each new release.Google account support was removed for now, it will be added back in at a later time.Official Linux support has been removed as of this release. With the Unknown6 bug, Python modules must be compiled and I don't have the resources to support more than OS X and Windows. If anyone wants to provide Linux support, I moved the build system to use Grunt so you should be able to add support via that.
Electron app that bundles the great PokemonGo-Map project with HTML UI and Python dependencies. Shows live visualization of Pokémon in an area.
Checkout the newDiscord:
Getting Started
Running the application is easy! You can download the latest version from the Release page.
Once you have downloaded the appropriate ZIP file for your platform, extract it and run 'Pokemon GO Live Map' and follow the instructions.
Development Environment![]()
If you are pulling from git, you must first instruct git to fetch the included submodules. Run this after cloning:
Development is currently done on OS X and tested on Windows 10. To get started, you'll need to install NodeJS, Python 2.7, pip, and virtualenv. With Homebrew, I use:
To run the project, run:
To make a final build of the project, use grunt:
Contributing
All contributions are welcome. If you would like to improve the map backend, please see the PokemonGo-Map project.
Licensing
This project is licensed under the MIT License.
Binary Python Modules
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AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
January 2023
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